AI Insights · Timothy · October 2022
Top 5 Snake Games on Android in UAE Q3 2022
Discover the performance trends of the top 5 snake games on the Android platform in the United Arab Emirates during the third quarter of 2022.
Throughout Q3 2022, the top 5 snake games on the Android platform in the United Arab Emirates exhibited varying performance trends in terms of downloads, revenue, and active users. Below, we delve into the data for each game, sourced from Sensor Tower.
Little Big Snake from Shockwave LLC saw a mixed performance. Weekly downloads started at 151 in late June and gradually decreased to 76 by the end of September. The game's weekly revenue fluctuated, peaking at $94 in early July and ending the quarter with no significant earnings. Active users also showed a downward trend, starting at 569 and dipping to 380 by the end of the quarter.
Snake Rivals - Fun Snake Game by Supersolid experienced a more stable performance. Weekly downloads hovered around 60-70 for most of the quarter, with a slight dip to 26 in mid-September before recovering to 59 by the end of the month. Revenue saw occasional spikes, with $49 in mid-July and $23 in mid-September. Active users remained relatively steady, starting at 401 and ending at 331.
Worm Hunt - Snake game iO zone, developed by Wild Spike, LLC, showed a strong start with weekly downloads peaking at 351 in early August before gradually declining to 179 by the end of September. The game’s revenue was minimal, with only minor earnings in early July. However, active users peaked at 610 in early August, ending the quarter at 417.
Snake.io - Fun Snake .io Games from Kooapps Games maintained a high level of user engagement. Weekly downloads were consistently above 3K, peaking at 4.8K in early July. Active users were robust, starting at 45.8K and slightly declining to 40.4K by late September. Notably, the game did not generate any revenue during this period.
Worms Zone .io - Hungry Snake by CASUAL AZUR GAMES showed consistent download numbers, ranging from 1.1K to 1.5K throughout the quarter. Although it did not generate any revenue, the game maintained a strong base of active users, starting at 21.4K and ending at 18.9K.
For more detailed insights and data on these applications, visit Sensor Tower.